A Beautiful game built around a solid enough mechanical core, although it does suffer from some awkwardness in the controls. My main criticism would be that it really didn't take the theme of the Jam into it's design in any meaningful way, especially in terms of what the authors have stated is their connection to that theme.
ATOS: A Tale Of Steam
A downloadable game for Windows
Meet A.T.O.S. the Type V Pneumonic-mail-delivery-robot. He got to work this morning and discovered that the world had ended.
ATOS has so many questions. Where is everybody? Are all humans dead? Will there be any mail to deliver? Is there really a fire-breathing-seagull? Are there any other robots left?
Equipped with the latest C7 Remote MBO (the heptagon hook) and a fearless mind he sets out into the world.
Use the cool grappling-hook and awesome ball rolling to solve the mystery by grappling, rolling and smashing.
Alexander Brierly Chramer - Programming
Björn Ekenberg - Project manager / Game design
Andrew Brierly Chramer - Level Design / Game Design
Joakim Mannerstål - Environmental artist / tech artist
Jimme Lundin - Lead Art / environment / props
Kevin Breton - Sound design / Music
Kenny Gustavsson - Sound design
Johan Haubo - Art director / Logo design / 2D artist
Emmeli - 2D artist
Simon Norrmèn - Character artist / animation
Lisa Jansson - 3D art
Dennis Åkesson - 3D art
Evelina Stenberg - 3D art
Linda Hakanen - UI artist
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